Hello ! I am Gaspard, a Technical Game Audio Designer.

Personal activities

Technical assessment

Wwise 2019.2 performance update analysis

Design study

The sound design intentions of the Wind Rises (finished soon)


Professional videogames

Stay Silent (2020)

VR tactical first person shooter

Handball 17 (2016)

Handball game

How to Survive 2 (2016)

Zombie hack'n slash

Student and gamejam projects

Bring it Back! (2016)

Multiplayer burglar game, and student project.

Apoptosis (2015)

Game design and narrative experiment, and student project.

Un Pas fragile (2015)

A cute game about a little frog. Student project.

Starpool (2014)

Pool game with stars, and game jam project.

Linear medias

Loft 345 (2014)

Documentary about an artistic urban space situated in Guangzhou.

AC : Revelations trailer re-sound (2012)

Re-sound of the Assassin's Creed : Revelations trailer.

Terrasse Boulevard St-Germain (2014)

Audio narrative and ambience work.

About Me

With now experiences working in diverse cultures and places, adaptable and dedicated to improve myself everyday, I am looking for a workplace filled with proactive, open-minded and passionate people, all of whom want to achieve greatness and push the videogame medium forward.

I have background, education and experiences in audio for interactive and linear medias, such as audio design, interactive audio design, audio systems, dialogue and foley recording, editing and mixing. These days, my main passion and focus is technical audio for games and everything gravitating around it, even if I keep improving myself with design and new subjects.

Very adaptable and eager to push myself forward, I am capable of communicating my intentions, work well with others through technical and artistic communication.

Curriculum Vitae