Quick WIP on this racetrack experiment. Fundation is there, next will be a lot of fine tuning on distances, doppler, using acoustic textures, use an RTPC script in a better animation, and do a TV coverage with multiple positions and crowd sounds on spline lines #Wwise #GameAudio pic.twitter.com/VzcNY1X4ib— Gaspard M (@SoundingG) May 31, 2020
Just called it a day on the (now old) SW challenge by @MrMarshall Finally got some time, and because I was late I limited myself to only samples I recorded during an F1 practice. Not 100% happy (1 reverb didn't bounce well also?), but moving on to another one now! #sounddesign pic.twitter.com/tLGaUnYUoM— Gaspard M (@SoundingG) April 25, 2020
With now experiences working in diverse cultures and places, adaptable and dedicated to improve myself everyday, I am looking for a workplace filled with proactive, open-minded and passionate people, all of whom want to achieve greatness and push the videogame medium forward.
I have background, education and experiences in audio for interactive and linear medias, such as audio design, interactive audio design, audio systems, dialogue and foley recording, editing and mixing. These days, my main passion and focus is technical audio for games and everything gravitating around it, even if I keep improving myself with design and new subjects.
Very adaptable and eager to push myself forward, I am capable of communicating my intentions, work well with others through technical and artistic communication.