How To Survive 2 is a videogame developped by Eko Software,
a zombie hack'n slash released on Steam in September 2016.
I worked on this project as an Audio Designer, creating foleys, ambiances and
sound effects corresponding to the team's needs.
I decided to tackle some audio integration problematics as well,
making use of the in-house engine and the programmer's time to
boost impact and the fun of the gameplay.
I had to be organized and communicate with efficiency on my work in order to
keep tasks and goals in accordance with my audio production and
the rest of the team.





(Realised in 2016)